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The company has developed software that uses cloud technology to enable users to play video games, watch movies, and listen to music on a mobile device or PC, without downloading.
SARASOTA, Fla., Feb. 5, 2014 /PRNewswire/ -- Evology, LLC's newly developed software truly allows users to be mobile. Users will be able to pause media on one mobile device and resume it later on another mobile device or PC.
The software uses cloud technology to stream to any device from anywhere in the world.
"We've just started testing using Amazon Cloud with good results," says Robert Stevens, Evology's Chief Technology Officer. The software has been tested using Amazon's East Coast, West Coast and Ireland servers, and the company plans to do expanded testing in the upcoming weeks. "Our goal is for our software to be able to be implemented on any existing cloud infrastructure."
Evology is also focusing on the cost for the end user. "One of our challenges is to find economies of scale. We want to minimize the server cost per user so that it is a few pennies per hour, making subscription-based business models viable," he says.
How It Works
The entire technology is software-based. No specific hardware is required. If the game requirements are met and sufficient bandwidth is available, the Evology client can stream.
The game is loaded and patched into. Then the video is extracted, encoded and streamed to the client. The user interacts with the game with the keyboard, overlays on mobile devices, or controllers. The client supports Xbox and PS3 controllers.
In addition to game streaming, users will be able to stream movies and music. Movies are attached to the user's profile and can only be accessed and streamed to the Evology client. The movie is never saved on the user's device. This increases security and adds another layer of piracy protection.
Similar protection can be added for music by using a unique file extension to prevent playing the files without the client and authentication to the server.
Founded in April 2011, Evology provides access to media content on a variety of electronic devices. Evology's proprietary streaming technology employs virtual servers that are created based on need. Storage servers retain the information regarding a user's last interaction so that a user can pause on one device and resume on another. The web-based technology does not save information on individual devices, thereby preserving memory and preventing loss of data due to hardware malfunctions.
Evology is proud to be a sponsor of this year's D.I.C.E. (Design, Innovate, Communicate, Entertain) Awards, the interactive industry's premier peer-based awards show. The awards are presented in Las Vegas at the D.I.C.E. Summit, an initiative of The Academy of Interactive Arts & Sciences® (AIAS). Founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts, the organization has more than 20,000 members. For more information, visit http://www.dicesummit.org.
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